Devlog
- November 23, 2020 by Pinkstrenhi#Team, #Logo, #TheEmpress, #AnxietyWires, #ArtToday we came to talk a little about our team, who we are, and what we do. (PT-BR)Hoje viemos falar um pouco sobre nosso time, quem somos e o que fazemos. The team responsible for Anxiety Wires is ent... Continue reading
- November 23, 2020 by Pinkstrenhi#CSS, #Itch.io, #Page, #Art, #Visual, #Fear, #AnxietyWiresTo match the theme of Anxiety Wires, our itch.io page has a background made up of colors from our palette and shapes consistent with our fake screenshot and the first scene of the game, as if darkness... Continue reading
- November 23, 2020 by Pinkstrenhi#Unity, #Shader, #Candle, #Light, #Unity3D, #AnxietyWiresAs an initial lighting for Anxiety, we wanted candles, the light of which flickered and wax dripped, as if it were really burning and gradually melting. One of our team members works a lot with Shader... Continue reading
- November 09, 2020 by Pinkstrenhi#Trailer, #AnxietyWires, #fears, #doll, #explorationCheck out our official trailer! It contains our logo, in addition to previews of the game's objectives, ambiance, and interactions with objects! (PT-BR)Confira o nosso trailer oficial! Ele contém a... Continue reading
- November 09, 2020 by Pinkstrenhi#Logo, #AnxietyWires, #3D, #2D, #fears-by @Lucasschermak Our artist mixed 2D and 3D elements to create the logo of our game. Bringing depth in the writings, our theme of puppets, and the control that fears have over us, from the anxiety... Continue reading
- November 09, 2020 by Pinkstrenhi#AnxietyWires, #Scene, #VFX, #Shaders, #Doll, #Dark, #Fears, #Portal, #ExploreBefore reaching the main stage, the workshop, the player will pass through a dark room that starts our game and the sensations we want to transmit. For this scene, VFX and shaders were used to give th... Continue reading
- November 09, 2020 by Pinkstrenhi#Unity, #Programming, #AnxietyWires, #Interactions, #Click, #KeysAs mentioned in the previous DevLog, to make Anxiety more dynamic and entertain our players more, our game will feature interactions with objects from the scene. In addition to the lights, we also mad... Continue reading
- November 09, 2020 by Pinkstrenhi#Unity, #Programming, #Light, #AnxietyWires, #InteractionsOur game will feature several interactions with objects from the scene, including being able to turn lights on and off. First of all, we did just that. The light would turn on when the switch was cli... Continue reading
- November 08, 2020 by Pinkstrenhi#MainCharacter, #Doll, #Modeling, #Art, #AnxietyWiresThe elaboration of the main character was our priority from the first day, all our concepts were built and the story was formed from it. She was made to be a puppet doll, representing fragility, innoc... Continue reading
- November 08, 2020 by Pinkstrenhi#Language, #Subtitles, #Dubbing, #Portuguese, #English, #Italian, #AnxietyWiresTo reach as many players as possible, in addition to our mother tongue, Portuguese, we will include subtitles and dubbing in English and Italian. Since some of our team members are of Italian descent... Continue reading
- November 08, 2020 by Pinkstrenhi#modeling, #3D, #art, #scenario, #AnxietyWiresThis was the first scenario of our game. We intended to reproduce an abandoned toy workshop, inspired by Gepeto's in Pinocchio's history. (PT-BR) Este foi o primeiro cenário de nosso jogo. Nossa inte... Continue reading
- October 05, 2020 by Pinkstrenhi#Unity3D, #Camera, #AnxietyWires, #Programming, #Perspective, #FeelingsOne of our concerns and something that was highlighted by our teachers, was the camera of the game, regarding the functioning and position in the scene. Thinking about it, we did some tests with diffe... Continue reading
- October 05, 2020 by Pinkstrenhi#Sound, #Music, #References, #SoundDesigner, #AnxietyWires, #SoundConcept, #AudacityWe, from Anxiety, have also started to worry about the sound of our game. We have a team member who is interested in this area and he rocks on it! To create the music and sound effects, he previously... Continue reading
- October 05, 2020 by Pinkstrenhi#Art, #Modeling, #3D, #Whale, #AnxietyWires, #Functionality, #Gif, #ToyHey ya'll There will be objects on the scene directly related to fears, one of which is this cute toy whale that was the first modeling of one of the members of our artist team. Special, isn't it? Wha... Continue reading
- October 05, 2020 by Pinkstrenhi#Art, #Concepts, #AnxietyWires, #Fears, #FakeScreenShot, #illustration, #Drawing, #Character, #MoodHey there! To define the tone and style of our game, our artists developed some conceptual arts. They have been very useful to know in which direction we're going, what we want with the game, and how... Continue reading
- October 05, 2020 by Pinkstrenhi#Twitter, #Marketing, #Presentation, #AnxietyWires, #NewGame, #FearsHey, what's up? We're the development team of Anxiety Wires, a game of exploration and puzzles whose theme is the fears that often end up trapping and preventing us from prospering in our lives. In th... Continue reading