Light Interation
Our game will feature several interactions with objects from the scene, including being able to turn lights on and off.
First of all, we did just that. The light would turn on when the switch was clicked and off when it clicked anywhere else.
(PT-BR) Nosso jogo contará com diversas interações com objetos do cenário, entre elas, poder ligar e desligar luzes.
Primeiramente, fizemos apenas isso. A luz acender quando se clicava no interruptor e apagar quando clicava em qualquer outro lugar.
-by @Pinkstrenhi
One of our teachers gave us the idea to make it look as if the lamp was burning and flashing because of it. To apply this effect, we tested two techniques.
->The first one, by changing the light intensity (left).
->The second, by IEnumerator (right).
(PT-BR) Um de nossos professores nos deu a ideia de fazer como se a lâmpada estivesse queimando e piscasse por conta disso. Para aplicar este efeito, testamos duas técnicas.
->A primeira, alterando a intensidade da luz (esquerda).
->A segunda, por IEnumerator (direita).
-by @Pinkstrenhi, @Lucasschermak
Then we added small yellow particles to the lamps to make them look like sparks, but they looked more like fireflies.
(PT-BR) Depois, adicionamos pequenas partículas amarelas nas lâmpadas, para parecerem faíscas, porém elas ficaram mais parecidas com vagalumes.
-by @Pinkstrenhi
So, we improved the functionality of the switch, making the lights turn on and off by just clicking on it.
(PT-BR) Então, melhoramos a funcionalidade do interruptor, fazendo com que as luzes acendessem e apagassem clicando somente nele.
-by @Pinkstrenhi
Get Anxiety Wires
Anxiety Wires
Status | Released |
Authors | Pinkstrenhi, Isa, Lamers, MateoMugi, Allyson Luan Dunke, Lucasschermak |
Genre | Puzzle |
Tags | 3D, artgame, english, Exploration, fear, portuguese, Singleplayer, Third Person, Unity |
Languages | English, Portuguese (Brazil) |
More posts
- Our TeamNov 23, 2020
- Main PageNov 23, 2020
- CandlesNov 23, 2020
- Prototype Available!Nov 09, 2020
- Official TrailerNov 09, 2020
- Game LogoNov 09, 2020
- First TrailerNov 09, 2020
- First SceneNov 09, 2020
- Panel of ToolsNov 09, 2020
- More InteractionsNov 09, 2020
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